Sony Issues Automatic Refunds for Failed Live Service Game Peak Guard


Sony has initiated automatic refunds for players who purchased additional content in the live service game 《巅峰守卫》(Peak Guard), following the game’s abrupt shutdown after just over a month of operation. The refund process requires no user application and is being processed automatically for PlayStation users who made in-game purchases. This move comes after the game’s developer, Wildlight, officially announced server closure on March 12, 2026, effectively ending the game’s brief lifespan. Peak Guard launched on January 26 with minimal marketing but gained initial attention as a TGA showcase title, only to see its player base collapse rapidly despite development efforts to salvage the project.
Peak Guard initially attracted nearly 100,000 concurrent players upon its PC platform debut, capitalizing on its TGA showcase status. However, player interest declined just as quickly as it had grown. Despite attempts by developer Wildlight to improve the situation through updates and new game modes, player engagement continued to plummet dramatically. The game’s short operational period of just over a month represents one of the fastest failures in recent live service gaming history, with servers officially shutting down less than two months after launch.

The automatic refunds apply exclusively to additional content purchases within Peak Guard, specifically in-game items and microtransactions, not the base game itself. Sony’s proactive approach means players do not need to submit individual refund requests, with the process happening automatically for affected PlayStation users. Notably, other platforms where the game was available have not implemented similar refund measures at this time. This creates a discrepancy in player treatment depending on which platform they accessed the game through.

According to former developers, Peak Guard’s failure stemmed primarily from its heavy emphasis on competitive gameplay. The 3v3 match format demanded high levels of coordination and teamwork, which alienated casual players. Newcomers also struggled with the game’s complex mechanics and numerous rules, creating a steep learning curve. The situation mirrors another failed PlayStation live service game, 《星鸣特攻》(Stellar Assault), which similarly lost players quickly after launch. Wildlight studio has now ceased operations entirely, with its official website and social media pages no longer accessible. While Sony’s automatic refunds provide some relief for affected players, the rapid collapse of Peak Guard serves as another cautionary tale about the challenges of sustaining live service games in today’s competitive market.