God of War: Laufey Delayed to May 2027, Zelda Remake Hits 96


The daily news roundup for November 5, 2026 delivered five major stories from across the gaming industry. Santa Monica Studio confirmed that its PS5 exclusive God of War: Laufey has slipped from February to May 2027, while Nintendo’s Ocarina of Time remake for Switch 2 collected a 96 average from critics ahead of launch. Elsewhere, Football Manager 27 was reportedly cracked through a Denuvo workaround, an analyst estimated God of War Ragnarok at 21.6 million sales, and Blizzard’s World of Warcraft: Infinite went live worldwide.
Santa Monica Studio announced on November 5 that God of War: Laufey will move from its original February 16, 2027 date to May 20, 2027, a delay of roughly three months. In its statement, the studio said it was “deeply grateful” for the enthusiasm players have shown toward Laufey’s journey through the “Everywhen,” and stressed that it would not take the trust placed in the studio for granted. The extra time, the team explained, will be spent polishing the game and drawing out its full potential, with more information promised soon.

Reviews for the Switch 2-exclusive The Legend of Zelda: Ocarina of Time remake went live on November 5 ahead of release, and the early consensus is emphatic. As of publication, the game holds an average of 96 on both OpenCritic and Metacritic, placing it at the top of both sites’ 2026 rankings. On OpenCritic’s all-time list, that score ties it with Baldur’s Gate 3 and The Legend of Zelda: Breath of the Wild for second place, behind only Super Mario Odyssey at 97.

In other headlines, cracking group ARTIFACT reportedly published a working version of Football Manager 27 carrying a “Denuvo Hypervisor Workaround,” according to community reports. Analyst Rhys Elliott of Alinea Analytics also estimated that God of War Ragnarok has reached 21.6 million sales, 20.1 million of them on PlayStation, figures described as the generation’s highest first-party revenue. Blizzard, meanwhile, launched World of Warcraft: Infinite globally at 7 a.m. on November 5 as a third standalone product line positioned as a permanent home, with its first raid opening December 10. China-region bundles cost ¥218 (~$30) and ¥388 (~$54). The Laufey delay stings for PS5 owners, but a three-month slip beats a troubled launch.


