Fenestra Lets Players Raise a PC-Dwelling Girl With Real Focus Time
New indie game label STAYRESIDENT has announced Fenestra: my focus, her future, a Windows PC focus-support title with a princess-maker-style raising system. Alongside the announcement, the studio opened the game’s official store page, where wishlist registration is now available, and released an announcement trailer. Described as a “focus support × princess-maker-style raising adventure,” the game places players alongside Fenestra, a girl who lives inside their PC, as they tackle real-world work, study, and creative tasks. The game will support Japanese, English, and Simplified and Traditional Chinese text, with Japanese voice acting.
According to the announcement, Fenestra appears before the player when the focus support software is launched — a girl who should not exist and remembers only her own name. Knowing nothing of the human world, emotions, or her own identity, she gradually learns about the world through working and conversing with the player. Time spent concentrating on real tasks is tracked with a pomodoro timer and converted into Fenestra’s “Intellect,” “Sensibility,” and “Morals” stats, driving her growth and the story’s progression. Before starting a session, players plan what Fenestra will do, and she works alongside them at her own desk on her own assignments.

Fenestra’s development is not determined by stats alone. Depending on whether players treat her as an equal partner, someone to protect, or a special being, combined with the abilities they raise, she branches into nine distinct personalities — including a quietly devoted girl, an endlessly cheerful one, a downer, a clingy sweetheart, a tsundere, and an aloof goddess. The scenario is written by Keisuke Makino, author of the novel The Moon, Laika and the Nosferatu, and spans more than 120,000 characters of fully voiced dialogue. The branching narrative, shaped by how she is raised and the words players choose, leads to 20 different endings.

Beyond the raising adventure narrative, the game includes productivity features for daily work, study, and creative activities. Players can set work and break periods to match their style, manage tasks with deadlines, completion checks, and sorting, and configure routines for each weekday with daily progress records. More than 50 Kawaii Future Bass tracks are planned, including ten original work-BGM tracks by Vocaloid producer adomiori, whose composition also appears in the announcement trailer; a theme song by the same artist is currently in production. Players can also layer multiple environment sounds and adjust each volume freely. Turning real productivity into virtual character growth is a clever concept — one well worth watching as more details emerge.