Epic Games Producer Defends NVIDIA DLSS 5 Technology Against Critics


Epic Games chief producer Jean-Pierre Kellam has published a detailed commentary defending NVIDIA’s DLSS 5 technology, responding to criticism that emerged following visual quality controversies in the horror game Resident Evil: Requiem. Many users and bloggers had criticized DLSS 5’s performance in the game, prompting Kellam to offer a technical analysis of the technology’s benefits. The producer urged observers to look beyond surface-level impressions and examine the specific improvements DLSS 5 brings to rendering quality. His defense comes as upscaling technologies face increasing scrutiny from both gamers and content creators.
Kellam used a shot of protagonist Grace to demonstrate DLSS 5’s enhancements. According to his analysis, character skin now features more realistic subsurface scattering effects, eliminating what he called an “anime-like perfection.” Natural folds appear on lips, earrings reflect light correctly, and hair no longer receives uniform lighting from all directions. Shadows follow physical laws: eye sockets cast shadows, and chins appear slightly brighter where they catch light. The producer stated that if he were a technical artist, he would “beg to adopt this technology” because DLSS 5 makes ultra-high resolution and physically accurate lighting computationally inexpensive.

Kellam expressed surprise that some people preferred character models with square pupils, which he considered inferior. He explained that all issues users complained about, such as “appearing” makeup, actually existed in the original version but were less noticeable due to simplified lighting. Developers always make compromises because physically correct lighting requires massive computational resources. The producer criticized detractors directly, telling them to stop listening to influencers who have never made a game. He called those who claim DLSS 5 doesn’t look better or ruins artistic style completely irrational, stating that lighting and shadow improvements are simply astonishing.

Kellam framed DLSS 5 within larger technological progress, suggesting that turning imagination into reality will become easier than ever. He questioned whether people understand what this means for creators or any industry, acknowledging that economic transitions can be painful but comparing them to historical shifts like the internet disrupting mail-order businesses or mobile phones replacing landlines. He posed a rhetorical question about whether the industrial world would abandon self-interest to stop climate change or whether AI models would help scientists develop new carbon extraction methods, suggesting the latter is more likely. The producer concluded that people should spend less time online complaining about technological breakthroughs they don’t fully understand. While Kellam’s passionate defense may seem excessive to some, his detailed technical breakdown highlights how visual fidelity improvements often require expert analysis beyond surface-level impressions.