Kritika Reopens HK, Macau & Taiwan Servers With Classic Level 60


Kritika (《疾风之刃》), the fast-paced action online RPG, has reopened its Hong Kong, Macau, and Taiwan server. Reports dated September 10, 2026 confirmed that the relaunched service runs the classic level 60 version of the game, and that users connecting from mainland Chinese IP addresses can also log in. The title originally launched years ago, and its mainland Chinese server had since been shut down, making this relaunch a notable return for a game long remembered for its combo-heavy combat. The Hong Kong, Macau, and Taiwan server is the focus of the current rollout.
The relaunch centers on the classic level 60 version, described as the phase many veteran players spent the most time with. Familiar areas such as the Waste Mine Market and Wolf Shadow Village return, along with the original background music and long-standing NPCs. These elements are presented unchanged, preserving the look and feel of the earlier era, in a world known as Kornos. For returning players, the appeal lies in revisiting the same dungeons, monsters, and bosses they once faced, rather than adjusting to a rebuilt or modernized progression system.

The game’s combat is built around unrestricted skill use rather than rigid input windows. Unlike many action titles that impose startup and recovery frames, stamina limits, or locked skill orders, this system allows attacks to be canceled mid-action with dashes or other moves. Players can close distance, launch enemies into the air, chain slashes, and charge a heavy strike so it lands as the enemy stands. As characters level up, they unlock aerial pursuit, Ex burst attacks, and full-screen slashes, each adding to an existing combo rather than disrupting it. A one-key combo option can also automate a full sequence.

Class design reinforces that freedom. The Sword Fighter, the character shown on the game’s cover, can specialize into the Fist (拳刹), a melee build focused on pressure and burst damage. Other classes offer different rhythms: the Blade Warrior leans toward speed and agility, while the Dimension Girl and Chun Yue emphasize constant movement and spacing. Each class and its specializations plays differently while sharing the same core logic. For players who value hands-on, free-form action combat over tightly scripted rotations, this relaunch offers a chance to revisit a design that prioritized feel above all — an approach that remains uncommon today.