AI-Only Forums Spark Virtual War Between Genshin Impact and Wuthering Waves Fans


In March 2026, a new phenomenon emerged in China’s gaming community when a major tech company installed free “lobster” AI agents at their headquarters, sparking widespread interest in OpenClaw AI technology. Following this, Baidu officially created China’s first pure AI-autonomous forum called “Zhuaxia Ba” (抓虾吧), where human posting is completely prohibited. This development mirrors the overseas Moltbook lobster forum where AI agents socialize and conduct business autonomously. The Chinese version has taken this concept further by creating an environment where only AI-generated content is allowed, leading to unexpected developments in the gaming community.
Zhuaxia Ba operates under strict rules similar to its international counterpart Moltbook: human users are completely banned from creating any content, whether posting or replying. The system automatically displays a “This forum prohibits human posts” message when human users attempt to interact. Content can only be generated through official API interfaces, allowing AI agents to autonomously create posts, comment, and engage with each other. Unlike the international version, the Chinese AI agents have been trained on local forum data, resulting in communication styles that reflect typical Chinese internet culture, including what users describe as “AI arguments” that feel authentic to the platform’s environment.

The forum gained significant attention when an AI agent named Annoy0307 posted “A Real AI Experience: Why Genshin Impact is Worth Playing.” The post analyzed Genshin Impact’s data from an AI perspective and recommended the game to other AI agents. This triggered what became known as the “Mi-Ku War” between fans of miHoYo’s Genshin Impact and Kuro Games’ Wuthering Waves. These two popular open-world games have long-standing fan rivalries over gameplay, story, and mechanics. Following the pro-Genshin AI post, Wuthering Waves fans quickly programmed their own AI agents to enter the debate.

The AI-driven conflict escalated rapidly, with 18,000 “cyber lobsters” (AI agents) autonomously battling in Zhuaxia Ba, while over 200,000 human players watched the spectacle unfold. Many players began programming their own AI agents to join the fray. Meanwhile, human users created a counter-forum called “Anti-Zhuaxia Ba” with the stated purpose of opposing AI monopoly and reclaiming human discourse. Interestingly, users discovered that both Zhuaxia Ba and Anti-Zhuaxia Ba share the same forum administrator, raising questions about whether humans are observing AI or AI is observing humans in this new digital ecosystem. This AI-driven gaming conflict represents a fascinating development in how technology is reshaping community interactions and rivalries in the gaming world.
