Marvel’s Spider-Man Unlikely to Come to Xbox, Says Insomniac


Insomniac Games has responded to fan inquiries about a potential Xbox version of Marvel’s Spider-Man, stating that such a port is “not likely” to happen. The studio’s response comes despite recent Sony-owned titles like Helldivers 2 and the upcoming Marathon breaking platform exclusivity to appear on Xbox Series X|S. Marvel’s Spider-Man originally launched as a PlayStation 4 exclusive in 2018 before receiving remastered versions for PC and PlayStation 5. The game remains a key PlayStation Studios title published by Sony Interactive Entertainment.
After a fan’s now-deleted social media post requested an Xbox version of the open-world superhero game, Insomniac Games directly replied that a port is “not likely” to materialize. The studio acknowledged that this revelation isn’t particularly surprising given the game’s status as a PlayStation Studios publication designed to drive console sales. Marvel’s Spider-Man represents one of PlayStation’s flagship single-player experiences, distinguishing it from recent multiplayer-focused Sony titles that have expanded to other platforms.

Insomniac Games previously stated almost nine years ago that Marvel’s Spider-Man would “never appear on Xbox or PC,” calling it a “permanent PS4 exclusive published by Sony Interactive Entertainment.” That declaration hasn’t aged well considering the game’s subsequent PC release. The current gaming landscape shows PlayStation appearing more willing to share its multiplayer titles with competing platforms while maintaining exclusivity for major single-player blockbusters like Marvel’s Spider-Man.
While Marvel’s Spider-Man remains unlikely for Xbox, Insomniac Games continues developing its superhero universe with Marvel’s Wolverine, scheduled for release later this year. The studio describes this upcoming title as a “darker and more brutal” experience compared to their Spider-Man games. The divergence in platform strategy between multiplayer and single-player Sony titles suggests that while some barriers are breaking down, flagship narrative experiences may remain platform-exclusive for the foreseeable future.
