GTA 6 Regional Unlock Confirmed, Capcom to Revive Dormant Franchises


Today’s gaming news roundup is headlined by fresh details on GTA 6, whose regional unlock schedule has finally been set. The morning’s stories also cover Polyphony Digital’s expansion push for the Gran Turismo franchise, new PS5 release information for Silent Hill: Townfall, a newly dated Street Fighter 6 Year 4 fighter, and Capcom’s stated plans to bring dormant franchises back into the spotlight. Here is a closer look at each of today’s key announcements.
According to digital store listings across multiple regions, GTA 6 will unlock at midnight local time on November 19 in each territory, rather than launching worldwide at a single moment. The rollout matches the staggered pattern used when preorders for the title first opened. Because the game goes live region by region, players in New Zealand will be the first worldwide to enter, while gamers in Mexico and Central America will wait the longest. The time difference between the earliest and latest unlock windows can stretch to roughly 19 hours.

Download-size tracking data shows the PS5 version of Silent Hill: Townfall requires 51.172GB for both the standard and deluxe editions, with day-one patches potentially affecting final install sizes. The horror title launches on September 24, while deluxe edition owners get 48-hour early access starting September 22. Standard preloads begin at midnight on September 22 ahead of the September 24 unlock, and deluxe preloads open on September 20. Elsewhere, Capcom confirmed that Street Fighter 6’s second Year 4 newcomer, Indian officer Arjun, joins the playable roster on October 13, following the first Year 4 fighter who arrived in August.

Polyphony Digital, the studio that has devoted itself to the Gran Turismo line since 1997, has opened 18 technical positions to prepare for what it describes as the largest technology upgrade in franchise history. The openings span build, online, frontend, graphics, audio, game AI, vehicle simulation and engine programming roles, plus UI designer, CG artist and technical artist positions. On the Capcom side, the publisher announced that Onimusha, dormant for decades, surpassed one million copies sold on launch day. Capcom stated it will continue reactivating older properties from its large library of idle IPs, aiming to revive series without recent new entries alongside its regular major releases. That strategy appears to be paying off already — a strong sign for fans hoping to see more classic series return.