Capcom’s Existence Scores 88 on Metacritic with Innovative Combat


Capcom’s highly anticipated action shooter 《识质存在》(Existence) has received strong critical reception with its PC version achieving an 88 Metacritic score. The game, which features a young female protagonist and her robot companion Diana, presents a futuristic sci-fi setting with third-person perspective gameplay designed to minimize 3D motion sickness. While the marketing has emphasized the cute character designs, the core innovation lies in its unique combat system that blends shooting with puzzle-like mechanics. The game represents Capcom’s attempt to break from conventional AAA formulas with fresh gameplay concepts.
The game’s standout feature is its “one-stroke” decoding invasion system that integrates puzzle-solving into real-time combat. When players aim at enemies, a small interface appears with path prompts that must be traced correctly to execute enhanced attacks. This system doesn’t pause combat entirely but slows it slightly, requiring players to dodge, move, and aim while completing the tracing inputs. The system works on both enemies and projectiles—successfully hacking missiles can turn them against foes. Some enemies deploy red shields that block invasion paths, requiring conventional shooting to break defenses before decoding can begin.

Existence features interconnected map designs with multiple interactive elements and light puzzle-solving. The environments include destructible obstacles, branching paths, and resource points that encourage exploration. While not fully open-world, each area offers verticality and strategic options, with elevation changes providing tactical advantages during combat. The puzzles are designed to be accessible rather than frustrating, serving primarily to vary gameplay pacing. Exploration rewards include temporary weapons and additional resources that aid subsequent combat encounters, adding strategic resource management to the experience.

The game includes RPG elements with upgradeable attributes and skills for both main characters, though the system remains streamlined rather than grindy. Players can unlock various abilities including perfect dodges, bullet time, and area-of-effect stasis skills that significantly impact combat dynamics. The game offers substantial replay value with eight different ending animations already confirmed in the demo version, plus challenges like no-damage runs, speedruns, and specific condition completions. Collectibles allow players to unlock enemy 3D models and decorative items that trigger interactive animations with the character Diana. For action shooter fans seeking innovation, Existence appears to deliver Capcom’s signature combat polish with genuinely fresh mechanics.
